NameYoroni: Conquest Cohort One Player Starter
ArtikelnummerPBW6113
EAN / ISBN5213009018470
Mehrwertsteuersatz19%
Sprachemehrsprachig
Erscheinungstermin25.04.2025
Erstverkaufstag25.04.2025
HerstellerPara Bellum Wholesale Ltd
Inomenon Ethnon 48
6042 Larnaca
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https://www.para-bellum.com/contact-us/
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Your Yoroni Cohort comes with 11 models that get you the full 1000 pts for First Blood Tournament Play, and 885 points for  TLAOK Play, along with 10 Ideal Cards for the 5 Ideals, a Quick Start Guide for First Blood and TLAOK with Welcome Guide and Army List. The 11 models in the Cohort are 1 each of Kitsune Omoyoji, 2 Oni Ayakashi, and Tengu Bushi and 3 each Kami Ayakashi  and Kappa Bushi. The dual kit options of the regular sets are not in this by the nature of the bundling.

HOW THE YORONI PLAY IN TLAOK: Yoroni are your good-old elite brawler army ready to take any enemy head-on and survive the onslaught! However, they are not without their tricks - bringing two entirely new Faction Rule concepts to the game! Each Yoroni Character or Regiment belongs to one of five Types and brings an Ideal Card of that Type in the game. ANY Ideal Card however, can be used to Activate ANY Regiment or Character in the game. Should an Ideal Card Activate a Regiment of the same type it also bestows additional abilities to it! Don’t be fooled! Although you can Activate everything with any Ideal Card - sequencing is important as only Regiments of the same Type benefit from the card’s effects. Choose the sequence of Activations very carefully as these effects are the difference between winning and losing the game! Army List building works a bit differently as well! Yoroni also introduce the concept of Modular Regiments to Conquest TLAOK. When creating a Modular Regiment pick any Stands from the list in any combination as long as you define one as the Regiment’s Leader and at least half of the Stands are the same as the Leader Stand. 

                                                                                                                                                                                                                                                                                                                                                                                      HOW THE YORONI PLAY IN FIRST BLOOD: A Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them?

Traditional armies bring a Command card for each  Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Fu representing Unfettered, Sui representing Adaptability and Mu representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters:

a) Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield.

b) When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost.

As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units.

Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband!     HOW THE YORONI PLAY - Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them?"

 

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