NameYoroni: First Blood Cohort
ArtikelnummerPBW6113
EAN / ISBN5213009018470
Mehrwertsteuersatz19%
Sprachemehrsprachig
Erscheinungstermin25.04.2025
Erstverkaufstag25.04.2025
HerstellerPara Bellum Wholesale Ltd
Inomenon Ethnon 48
6042 Larnaca
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Your Yoroni Cohort comes with 11 models that get you approximately 1000 pts in First Blood Tournament Play, along with 11 Ideal Cards for the 5 Ideals, a Quick Start Guide for First Blood with Welcome Guide and Army List. The 11 models in the Cohort are 1 each of Kitsune Omoyoji, Oni Ayakashi, and Kappa Busha, 2 Tengu Bushi and 3 each Kami Ayakashi plus Domaru-damashi. HOW THE YORONI PLAY IN FIRST BLOOD:Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them? Traditional armies bring a Command card for each Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Fu representing Unfettered, Sui representing Adaptability and Mu representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters: a) Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield. b) When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost. As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units. Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband! HOW THE YORONI PLAY - Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them? Traditional armies bring a Command card for each Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Fu representing Unfettered, Sui representing Adaptability and Mu representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters: a) Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield. b) When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost. As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units. Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband!

 

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